9. Pylon Chrono Boost Nexus
12. Gateway (Scout with Probe & Chrono Boost Nexus)
14. Gas (send 3 probes to harvest gas)
16. Pylon
16. cybernetics Core
>When at 100 minerals train Zealot
>when cybernetics Core is complete train Stalkers and Warp Gate Research(#1 priority)
24. build 3 Gateways
25. Stalker
26/26. Proxy Pylon outside opponents base
12. Gateway (Scout with Probe & Chrono Boost Nexus)
14. Gas (send 3 probes to harvest gas)
16. Pylon
16. cybernetics Core
>When at 100 minerals train Zealot
>when cybernetics Core is complete train Stalkers and Warp Gate Research(#1 priority)
24. build 3 Gateways
25. Stalker
26/26. Proxy Pylon outside opponents base
• As soon as your first Stalker is completed you will want to kill any scouts that may be inside your base. Make sure to kill scout before you build 3 additional gateways to avoid a hard counter.
• make sure you have saved up 4 chrono boost's for your warp gate research, the faster you have warp gates more likelihood you have of winning
• Once your Warp Gate Research completes train 1 sentry and 3 stalkers, spend any Chrono Boost you still have on your Gateways to reduce warp cool down. Make sure yo maintain macro while u attack by avoiding a supply block, and constantly warping in units a proxy pylon
• When you go to build your proxy Pylon outside your opponents base bring all units to prevent probe from being killed and slowing down your push dramatically .
• When playing a terran make sure to train extra zealots to counter marauders which do devastating damage to stalkers.
• and when playing a zerg opponent utilize your sentries force field ability to buffer zergling which is important because stalkers are weak against a speedling swarm
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